1. Read the boundary board first
The board at the end of Map 1 reads 'Next Map Upgrade [100%] — Complete Map 1 and upgrade to Map 2'. That board, not a third-party list, is what the game checks before it lets you through.
Map 2 opens from the Next Map Upgrade board at the end of Map 1. Read the transfer warning before you press it: money, local map upgrades and every car left outside the garage are gone on the other side.
The board asks for 100% Map 1 completion. The transfer prompt is headed “!! SAVE YOUR CARS !!” and lists all money, local map upgrades and ungaraged cars as losses.
In a recorded playthrough from October 2, 2026, the boundary board at the end of Map 1 read “Next Map Upgrade [100%] — Complete Map 1 and upgrade to Map 2”. Pressing it opened a confirmation panel headed “!! SAVE YOUR CARS !!” that told the player to keep anything they did not want to lose in the garage and listed what the move removes. Accepting produced the on-screen message “Map 2 unlocked!”, and money dropped to zero.
The transfer itself is one click. Everything that protects your cars and your spending happens before it.
The board at the end of Map 1 reads 'Next Map Upgrade [100%] — Complete Map 1 and upgrade to Map 2'. That board, not a third-party list, is what the game checks before it lets you through.
The transfer warning carries the header '!! SAVE YOUR CARS !!'. Any car still standing on a plot pad is lost on the transfer, so decide which cars you are keeping before you accept.
Garage storage is not free, and it scales hard. One recorded playthrough priced 'Parking slot 1' at $500K; a later-stage session priced 'Parking slot 4' at $500M with the next slot listed at $5B. Read the price off your own garage panel before you assume you can store a full plot.
The same dialog showed the reward multiplier changing from x1 to x1.5. Read the number on your own prompt — it is the clearest signal of what the new map pays.
Do not assume your Map 1 upgrade board carries over. In the recording, the car spawn interval fell from 0.27s back to 5.00s on arrival and every local upgrade had to be bought again at the higher Map 2 prices.
Each row was read off the screen in a single recorded session. They describe that build on that day, not fixed prices: read the same panels on your own server before you budget.
| Panel | Map 1 side | Map 2 side |
|---|---|---|
| Traffic Lines | 10 / 10 (window showed the line maxed) | Back to 1 — next line listed at $156.32K |
| Cars Speed | x1.75 (window showed the maximum) | Back to x1 — next step x1.05 listed at $177.82K |
| Spawn Speed | 0.27s between cars (window showed the minimum) | Back to 5.00s — next step 4.00s listed at $2.88M |
| Money multiplier | x1 before the transfer | x1.5 shown on the transfer prompt |
The practical read: Map 2 is a second start with better pay and much larger price tags. That is why the same session kept a rolled car in a garage slot instead of leaving it on a pad — the stored car kept the new map earning while the local upgrades were still at their lowest level. Decide what to store using the observed car list and run the numbers in the income calculator before you spend on a slot.
These gaps stay open on purpose. Each one is checked against the running game rather than filled in from another site's list.
| Topic | Current state |
|---|---|
| Returning to Map 1 | The player asked to go back and never found an obvious route in that session. Whether a return path exists is not settled here. |
| Garage capacity | How many parking slots exist is still unknown. Two recorded sessions bracket the price curve rather than complete it: slot 1 at $500K in one, slot 4 at $500M with the next listed at $5B in another. |
| Map 3 requirements | The next boundary board was visible but unaffordable, so its requirement and its reward multiplier were never read. |
| Which income the x1.5 applies to | The prompt showed a multiplier change, but the recording does not separate toll income from offline income or from rebirth multipliers. |
Walk to the boundary board at the end of Map 1. In a recording from October 2, 2026 it read 'Next Map Upgrade [100%] — Complete Map 1 and upgrade to Map 2', and pressing it opened the transfer warning. So the requirement is your displayed Map 1 completion, and the game confirms it on that board before the transfer.
You lose the cars you leave outside the garage. The warning before the transfer is headed '!! SAVE YOUR CARS !!' and lists what goes: all money, local map upgrades, and every car not kept in the garage. Cars already stored in a parking slot are the ones that survive the trip.
The first parking slot was priced at $500K in a recorded October 2, 2026 playthrough, while a later-stage session listed 'Parking slot 4' at $500M with 'Parking slot 5' at $5B. Those are observed prices on live panels, not an official price list: check the price on your own garage panel, because the cost rises sharply with each slot.
The transfer prompt showed the multiplier moving from x1 to x1.5. Treat that as the figure printed on that prompt rather than a permanent rate — confirm the number on your own screen, and check the multiplier again after you buy your first Map 2 upgrades.
Because the local upgrades reset. In the same playthrough the car spawn interval went from 0.27s at the end of Map 1 back to 5.00s on arrival, while the first Map 2 upgrades were listed in the hundreds of thousands and the spawn-speed step at $2.88M. Cars carried over in the garage are what keep the early Map 2 income usable.
Not established. The player in the recorded session looked for a way back and did not find one, so this page does not claim either way. Check your own menu and spawn area before you treat the transfer as reversible.
Every price, cap and reset on this page was read off the screen in one recorded My Toll Farm session dated October 2, 2026. It is a sample of one build on one day, not an official table, and JOFO Games has published no map or upgrade documentation for it. Your own garage panel, boundary board and upgrade board are the authority.
A recording that reaches Map 3, a garage panel showing more than one slot and its price, or a creator note describing the map order would let this page cover the later maps and the full slot price curve.
Roll, place, earn and upgrade on your first plot.
Compare a car, Toll Level, Roll Luck and Roll Amount before you spend.
What a rebirth resets and how the multiplier claims compare.
The cars seen in play, with their recorded values.
Model live on-screen numbers instead of assumed constants.
The dated record of the official Roblox event windows.